Paint Effect Test (WIP)

After learning how to make hair cards in Blender via hair curves and geometry nodes, I wanted to see if I could recycle the same system to create a painterly effect on the skin with fur curves. This method allows me to decide the length, thickness, direction, and offset of all the paintstrokes manually.

It's all convertable to mesh, and can be used in game! I still need to optimize the divisions of the curves. The animated effect is achieved through the geometry node's seed, so that would need slight adjustments and a material to recreate.

The color of the paintstrokes is through uvs. Geometry nodes check the closest area of the parent mesh to the curve and place all of the curve's uvs on that spot of the parent's uv layer.