Paintwalker

I made a 3D coloring book as my thesis at RCAD. This was a solo project, and all art in the game was made by me (except the Unreal mannequin), and non-linear blending was handled by Mixbox.


Overview

To make sure everything could be paintable I made my own pipeline coordinating between a master material, meshes, tools, and blueprints for each object in the game. Work included:





Breakdowns to be made in the future or on request.

Basic painting method based off these tutorials by Tommy Tran. https://www.kodeco.com/6817-dynamic-mesh-painting-in-unreal-engine-4